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Bethesda is finally bringing FSR 3 to Starfield

Starfield is finally getting AMD FSR 3 support. Six months on from release, the sci-fi RPG developed by Bethesda will finally support AMD's latest upscaling technology. As we saw with DLSS 3, FSR 3 will first be tested as part of the Starfield beta on Steam, before rolling out to all players a few weeks later. 

Last summer, AMD announced that it would be the exclusive PC partner for Starfield, a deal that led to the game launching with support for FSR 2 upscaling. This was somewhat odd at the time as AMD had already launched FSR 3 prior to Starfield's release. Fortunately, the updated feature is finally on the way.

FSR 3 is planned to be introduced to the PC Game Pass version before the end of this month, ahead of the next scheduled update, which should happen sometime in mid-March.

In Starfield, players can, technically, already experience AMD's frame generation technology via HYPR-RX (RSR with frame generation). This allows the use of frame generation (in this case, AMD Fluid Motion Frames) without the need for FSR 3 integration. However, this method only works if you have an AMD GPU and the experience will likely be improved with official FSR 3 support.

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